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Wickie & The Soul Keeper: Welcome
Wickie & The Soul Keeper: Text
Wickie & The Soul Keeper: Portfolio
My Role
As Game & Level Designer I was a part of the beginning and end of most features in the game. From conceptualization to implementation in Unity, the game engine we used. As such I had a lot of responsibility and variety through development. Below are some keywords for my contributions.
Wickie & The Soul Keeper: Features
Core mechanic
Making sure the core loop is enjoyable and supports the overall vision
Design Pillars
Creating Design pillars that we used to measure our ideas and implementations
Level Design
Setting up the scenes and creating camera angles, transitions and behaviour to highlight the world and story
Testing
In-engine testing to ensure the game is playable and that the combined work of the team is properly implemented.
Wickie & The Soul Keeper: Portfolio
Wickie & The Soul Keeper: Video Player
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