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Wickie & The Soul Keeper: Welcome

The graduation game that I made in collaboration with a team of 17 talented individuals as part of DADIU 2022. As one of the game & level designer I was responsible for the cohesion in the overall experience and making sure all the assets were used in a contributing way.

Wickie & The Soul Keeper: Text
Floor 3 Pre elevator.png
Gear floor 3.png
Floor 3 Bridge.png
Floor 3 arrive.png
Floor 2 Intro.png
Floor 2 Complete.png
Cutscene.png
Bridge 2.png
Cutscene 2.png
Wheel.png
Vista floor 3.png
After hand 2.png
Weight complete.png
Second Wheel.png
Rotating gears.png
Second Firefly end.png
Main Menu.png
Pre Weight Puzzle.png
lift.png
Wickie & The Soul Keeper: Portfolio

My Role

As Game & Level Designer I was a part of the beginning and end of most features in the game. From conceptualization to implementation in Unity, the game engine we used. As such I had a lot of responsibility and variety through development. Below are some keywords for my contributions.

Wickie & The Soul Keeper: Features

Core mechanic

Making sure the core loop is enjoyable and supports the overall vision

Design Pillars

Creating Design pillars that we used to measure our ideas and implementations

Level Design

Setting up the scenes and creating camera angles, transitions and behaviour to highlight the world and story

Testing

In-engine testing to ensure the game is playable and that the combined work of the team is properly implemented.

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Wickie & The Soul Keeper: Portfolio
Wickie & The Soul Keeper: Video Player
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