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Tempus

Releasing a game?

An ambitious projectile based Single Player adventure game about a Wizard fixing a broken world

Tempus: Project
SporeMine Death.png
Drained Island.png
Spawn-in.png
Seedlings.png
Seethrough Shader.png
Secret Level.png
First Bridge.png
Main Menu.png
End Portal.png
Secret Level Puzzle.png
playthrough 3.png
playthrough 1.png
playthrough 2.png
main menu.png
Tempus: Image
Boulder Close.png

About

The core goal of this project was to create a demo, the team was comfortable putting on Steam as a finished product. The process was driven by huge ambitions and as such the demo is packed full of small features and interactions that were targeting a lengthier experience. We didn't want to cut it out when we had to rescope the demo and decided to leave them in as a showcase of the world we envisioned. 

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Tempus: About
Tempus: Video

Design

Inspired be simple projectile shooters and bullet hells. we wanted to add to this and create a world in which projectiles influenced the environment and each other in unique ways. The core game idea was based on 3 projectile types named, Needle, Pincer and Boulder. These essentially became the foundation for the world building. What is powering these abilities and why do we need to use them?

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The core loop of the game is managing the resources needed to use your abilities as well as making sure you're not having a negative influence on your environment.

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For the demo of the game we focused on a single ability and a side quest system of saving small innocent creatures.

Core Loop.png
Simplified Core Loop.png
Bridge with VFX.png
Progression 3.png
Layout.png
Physical Loops.png
Tempus: About
Tempus: Pro Gallery
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